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interpolini

Masking

Masking section

Name
mask.enabled
range
yes, no
default
yes

Masking keeps fixed parts of the picture, such as the HUD, from warping.

The examples on this page use a 60 fps copy of the clip, where the errors are larger. Most show one interpolated frame without blending.

Method

Name
mask.method
range
peel, still, image
default
peel
peelremoves the HUD before interpolation and restores it after, also when the HUD is transparent
stillfades pixels that do not change between frames instead of warping them
imagekeeps the original frame in the parts that a mask picture marks

With masking off, the chat smears when the camera turns. Peel keeps it sharp. Still leaves faint copies of some letters. Image keeps the original frame in a box over the chat, so the wall in the box does not move with the scene.

Masking

Peel limit

Name
mask.peel limit
range
1 to 20
default
6

Peel counts a pixel as HUD when it does not follow the motion of the scene. A higher limit marks fewer pixels as HUD.

At 20, parts of the chat do not count as HUD and smear. Values below 6 give the same result in this clip.

Peel limit

Still limit

Name
mask.limit
range
0 to 20
default
4.5

A pixel counts as still when it changes by no more than this value between two frames, on a scale of 0 to 255. Raising it marks more pixels as still.

This example blends. At 20, the moving grass counts as still and gets no motion blur.

Still limit

Edge

Name
mask.edge
range
0 to 20
default
5

Edge and Tolerance belong to the still method. A pixel also counts as still when its detail is stronger than Edge, on a scale of 0 to 255, and stays the same between two frames. Lowering it lets weaker detail count.

At 0, the texture of the moving wall counts as still and shows as grain. Tolerance is 100 in this comparison.

Edge

Tolerance

Name
mask.tolerance
range
0 to 100%
default
30%

Sets how much that detail may change between two frames, as a percent of its strength. Raising it marks more pixels as still.

At 100, the texture of the moving wall counts as still and shows as grain. Edge is 0 in this comparison.

Tolerance

Soft edge

Name
mask.soft edge
range
0 to 100
default
0

Appears once you choose a mask, and in the editor. Blurs the mask out from its edge, so the original frame fades into the interpolated frame. The value is in pixels at 1080p.

At 0, the wall in the box ends at the top edge of the box. At 100, it fades out above the box.

Soft edge

Mask editor

To open the editor in the Masking section, choose Draw on the clip or Edit, or double-click a mask. Paint the parts of the preview that keep the original frame. Save writes the mask to the masks folder under Name.

Mask editor keys

Erase
Right dragAlt drag
Paint or erase
XE
Brush, box, ellipse
BRO
Brush size
[]
Straight line
Shift click
Square or circle
Shift drag
Invert
Ctrl I
Zoom, move the view
WheelMiddle drag
Cancel
Esc