Dedup
Dedup section
- Name
- dedup.enabled
- range
- yes, no
- default
- yes
When a game draws fewer frames than the recording rate, the recording repeats frames, resulting in a picture that stops and then jumps. Dedup replaces each repeated frame with an interpolated one.
In this example the game draws 60 fps in a 240 fps recording, so 3 of every 4 frames are repeats. With dedup off the blur shows a separate copy of the wall edge, and with dedup on it is smooth.
The header shows the share of repeats when it is 5% or more.
Repeats replaced
- Name
- dedup.repeats
- range
- 0 to 100%
- default
- 100%
Sets how many of the repeated frames dedup replaces, starting with the ones that differ least from the frame before. At 50%, the copy of the wall edge is fainter.