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interpolini

Dedup

Dedup section

Name
dedup.enabled
range
yes, no
default
yes

When a game draws fewer frames than the recording rate, the recording repeats frames, resulting in a picture that stops and then jumps. Dedup replaces each repeated frame with an interpolated one.

In this example the game draws 60 fps in a 240 fps recording, so 3 of every 4 frames are repeats. With dedup off the blur shows a separate copy of the wall edge, and with dedup on it is smooth.

The header shows the share of repeats when it is 5% or more.

Dedup

Repeats replaced

Name
dedup.repeats
range
0 to 100%
default
100%

Sets how many of the repeated frames dedup replaces, starting with the ones that differ least from the frame before. At 50%, the copy of the wall edge is fainter.

Repeats replaced