Blending
Blending section
- Name
- blending.enabled
- range
- yes, no
- default
- yes
The graph shows how many frames blend and the weight of each frame.
Blending runs only when Frame rate is below the rate of the frames that reach it. These come from interpolation, or from pre-interpolation or the clip when interpolation is off.
Frame rate
- Name
- blending.fps
- range
- 1 to 1000
- default
- 60
Sets the output frame rate. A lower rate blends more interpolated frames into each output frame, so the blur is longer. From 960 fps, a blend has 5 frames at 240 fps, 17 at 60 fps and 33 at 30 fps.
Intensity
- Name
- blending.intensity
- range
- 0 to 4
- default
- 1
Scales how many frames blend into each output frame. At 1 the blend covers the time of one output frame. At 2 the blur is twice as long, and at 0 there is no blur. How much blur looks good is up to you.
Gamma
- Name
- blending.gamma
- range
- 1 to 10
- default
- 1
Sets how brightness blends. At 1 the blend is a plain average, and a bright spot fades into the dark around it. Raising it gives bright pixels more weight, so the spot leaves a bright streak. Only brightness blends this way. Colors blend as a plain average.
Weighting
- Name
- blending.weighting
- range
- equal, gaussian, gaussian_sym, pyramid, ascending, descending, vegas, custom
- default
- equal
Sets how much each blended frame counts. The graph in the Blending section shows the weights from the first frame to the last. No weighting is correct, so pick the blur you like.
| equal | every frame counts the same |
|---|---|
| pyramid | the middle frame counts most |
| gaussian_sym | the middle frame counts most, in a bell curve |
| ascending | later frames count more |
| gaussian | later frames count more, in a bell curve |
| descending | earlier frames count more |
| vegas | equal, but the two end frames count half when the count is even |
| custom | a list of weights, such as [1, 2, 5] |