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interpolini

Blending

Blending section

Name
blending.enabled
range
yes, no
default
yes

The graph shows how many frames blend and the weight of each frame.

Blending runs only when Frame rate is below the rate of the frames that reach it. These come from interpolation, or from pre-interpolation or the clip when interpolation is off.

Frame rate

Name
blending.fps
range
1 to 1000
default
60

Sets the output frame rate. A lower rate blends more interpolated frames into each output frame, so the blur is longer. From 960 fps, a blend has 5 frames at 240 fps, 17 at 60 fps and 33 at 30 fps.

Intensity

Name
blending.intensity
range
0 to 4
default
1

Scales how many frames blend into each output frame. At 1 the blend covers the time of one output frame. At 2 the blur is twice as long, and at 0 there is no blur. How much blur looks good is up to you.

Gamma

Name
blending.gamma
range
1 to 10
default
1

Sets how brightness blends. At 1 the blend is a plain average, and a bright spot fades into the dark around it. Raising it gives bright pixels more weight, so the spot leaves a bright streak. Only brightness blends this way. Colors blend as a plain average.

Weighting

Name
blending.weighting
range
equal, gaussian, gaussian_sym, pyramid, ascending, descending, vegas, custom
default
equal

Sets how much each blended frame counts. The graph in the Blending section shows the weights from the first frame to the last. No weighting is correct, so pick the blur you like.

equalevery frame counts the same
pyramidthe middle frame counts most
gaussian_symthe middle frame counts most, in a bell curve
ascendinglater frames count more
gaussianlater frames count more, in a bell curve
descendingearlier frames count more
vegasequal, but the two end frames count half when the count is even
customa list of weights, such as [1, 2, 5]
Weighting